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Frogger on FPGA: A Verilog Game Engine (DE1-SoC)
A Verilog implementation of Frogger, rendered and played live on an LED matrix dev board.
E E 2712026VerilogModelSim
Overview
A recreation of the classic arcade game Frogger (similar to Crossy Road), written in SystemVerilog and run on a DE1-SoC FPGA board with a 16×16 bi-color LED matrix: the player guides a green frog across lanes of moving red cars using the board's four push buttons. The design was built and compiled in Intel Quartus Prime and verified with ModelSim testbenches before running on hardware. Instead of running as software on a processor, all of the game logic (movement, car traffic, collision detection, and win/loss states) is implemented directly as digital hardware that updates in real time.
How It Works

Implementation
Quartus Prime

ModelSim

Demo
Win condition
Loss condition
Future Improvements
- One improvement that could be made would be to add levels of difficulty, where the speed of the cars increases depending on the position of the switches on the DE1-SoC board. A further improvement of this implementation would be to make the cars in different lanes move at different speeds, which would make the game more challenging and less predictable. I unfortunately no longer have access to this board so I can't improve upon it, but if I had the time to improve upon this project, that is where I would start.